

Along with a bunch of other stuff like managing your councilors' stats, playing geopolitical games, space colonies, etc. It's more of a grand management game fighting aliens is the goal (unless you're the servants), but the actual gameplay is more about figuring out if focusing Australia's efforts on space launch or economic expansion in 2025 will result in being better prepared for the aliens in 2032. I'm not even sure I'd call this a grand strategy game. It doesn't mean I'd go recommending it to people at random, and it sounds like this might not be the best fit for you.

I tend to like very complex indie strategy games, which means I'm also pretty used to not great UIs, so this game hits my interests while I'm mostly uncaring about its faults. I'm also doing my best to turbo-charge my countries' educational systems (for increased science production and for its positive effect on democracy which, again, improves science) and welfare systems (to bring down wealth inequality because of its positive effect on stability, and also apparently climate change, which will be a thing apparently eventually).Ĭlick to expand.My first words to describe this on another forum were "This game isn't for everyone, but it is extremely for me." And I do mean that, I love this game. Still, at least it means I control the vast majority of the world's nukes - not that I'm looking to use them, but because I don't want alien servants to get their hands on those. On the other hand, I do have control of both USA and Russia (and Kazakhstan, because Baikonur Cosmodrone is a juicy place for would-be space colonisers), though it's straining the capabilities of my agents to retain control of both. I have barely left the surface of the planet - I have one space station in low Earth orbit and one lunar base, neither of which is yet able to do anything productive - I kinda jumped the gun on those. 7 hours into the game, and I've barely scratched the surface. To this end, they try to seize control of nations, wage war, build space mining and stations, spaceships, and all that jazz, all the while keeping an eye on the politics and warfare and whatnot at home. In this game, aliens have made themselves known, and a variety of ideological factions are scrambling to defend Earth from the threat, to help the aliens, to escape the solar system or just make money. So, Terra Invicta, the game by the creators of the Long War XCOM mods, dropped yesterday, and it's a doozy.
